Early previewThis guide is in development. Items tagged verify are still being checked against official docs.
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C#

C#

A productive, strongly typed language for the whole .NET platform.

Paradigm
OOP, functional features
Typing
Static, strong, nullable-aware
Memory
Generational GC
Runs
.NET runtime (JIT) or Native AOT
Concurrency
Tasks, async/await, channels

SOLID principles

Five principles that make object-oriented designs easier to understand, change and maintain. The text is adapted from the training-algorithms repositories' README.

S  Single Responsibility principle

“There should never be more than one reason for a class to change.”

  • A class should only have one reason to change
  • Separation of concerns
  • Different classes handle different, independent tasks
Diary
  • addNote(note)
  • removeNote(pos)
  • saveToFile(name)
  • loadFromFile(name)
PersistenceManager
  • saveToFile(diary, name)
  • loadFromFile(name)

Two reasons to change: note rules and file storage live in one class.

The repository splits a Diary (manages notes) from a PersistenceManager (saves and loads them):

training-algorithms-c_sharp/SOLID/SingleResponsibilityPrinciple.cs (excerpt)
/// Diary: manages notes only.
class Diary
{
    private List<string> notes = new List<string>();
    private int count = 0;

    public void AddNote(string note)
    {
        count++;
        notes.Add(
quot;{count}: {note}"); } public void RemoveNote(int pos) { /* validates and removes */ } public override string ToString() => string.Join("\n", notes); } /// PersistenceManager: saving and loading only. class PersistenceManager { public static void SaveToFile(Diary diary, string filename) { /* StreamWriter */ } public static Diary LoadFromFile(string filename) { /* StreamReader */ } }

O  Open–Closed principle

“Software entities should be open for extension, but closed for modification.”

  • Add behaviour by adding new code (subclasses, strategies), not by editing tested code

A code example for this principle is coming soon.

L  Liskov Substitution principle

“Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.”

  • You should be able to substitute a base type with a subtype

A code example for this principle is coming soon.

I  Interface Segregation principle

“Clients should not be forced to depend upon interfaces that they do not use.”

  • Don't put too much into an interface; split it into separate interfaces
  • YAGNI: You Aren't Gonna Need It

A code example for this principle is coming soon.

D  Dependency Inversion principle

“Depend upon abstractions, not concretions.”

  • High-level modules should not depend on low-level ones; both use abstractions

A code example for this principle is coming soon.

Saved in this browser only. Part of Clean code foundations (0/5).