SOLID principles
Five principles that make object-oriented designs easier to understand, change and maintain. The text is adapted from the training-algorithms repositories' README.
S Single Responsibility principle
“There should never be more than one reason for a class to change.”
- A class should only have one reason to change
- Separation of concerns
- Different classes handle different, independent tasks
- addNote(note)
- removeNote(pos)
- saveToFile(name)
- loadFromFile(name)
- saveToFile(diary, name)
- loadFromFile(name)
Two reasons to change: note rules and file storage live in one class.
The repository splits a Diary (manages notes) from a PersistenceManager (saves and loads them):
/// Diary: manages notes only.
class Diary
{
private List<string> notes = new List<string>();
private int count = 0;
public void AddNote(string note)
{
count++;
notes.Add(quot;{count}: {note}");
}
public void RemoveNote(int pos) { /* validates and removes */ }
public override string ToString() => string.Join("\n", notes);
}
/// PersistenceManager: saving and loading only.
class PersistenceManager
{
public static void SaveToFile(Diary diary, string filename) { /* StreamWriter */ }
public static Diary LoadFromFile(string filename) { /* StreamReader */ }
}O Open–Closed principle
“Software entities should be open for extension, but closed for modification.”
- Add behaviour by adding new code (subclasses, strategies), not by editing tested code
A code example for this principle is coming soon.
L Liskov Substitution principle
“Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.”
- You should be able to substitute a base type with a subtype
A code example for this principle is coming soon.
I Interface Segregation principle
“Clients should not be forced to depend upon interfaces that they do not use.”
- Don't put too much into an interface; split it into separate interfaces
- YAGNI: You Aren't Gonna Need It
A code example for this principle is coming soon.
D Dependency Inversion principle
“Depend upon abstractions, not concretions.”
- High-level modules should not depend on low-level ones; both use abstractions
A code example for this principle is coming soon.
Saved in this browser only. Part of Clean code foundations (0/5).