Early previewThis guide is in development. Items tagged verify are still being checked against official docs.
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PHP

Pragmatic server-side language that powers a large share of the web.

Paradigm
OOP, procedural, functional features
Typing
Dynamic with gradual typing (strict_types)
Memory
Reference counting + cycle collector
Runs
Zend Engine, bytecode + OPcache, optional JIT
Concurrency
Shared-nothing per request; Fibers (8.1)

SOLID principles

Five principles that make object-oriented designs easier to understand, change and maintain. The text is adapted from the training-algorithms repositories' README.

S  Single Responsibility principle

“There should never be more than one reason for a class to change.”

  • A class should only have one reason to change
  • Separation of concerns
  • Different classes handle different, independent tasks
Diary
  • addNote(note)
  • removeNote(pos)
  • saveToFile(name)
  • loadFromFile(name)
PersistenceManager
  • saveToFile(diary, name)
  • loadFromFile(name)

Two reasons to change: note rules and file storage live in one class.

The repository splits a Diary (manages notes) from a PersistenceManager (saves and loads them):

training-algorithms-php/SOLID/SingleResponsibilityPrinciple.php (excerpt)
class Diary {
    private $notes = [];
    private $count = 0;

    public function addNote($note) {
        $this->count++;
        $this->notes[] = "$this->count: $note";
    }
    public function removeNote($position) { /* ... */ }
    public function __toString() { return implode("\n", $this->notes); }
}

// Persistence is its own responsibility.
class PersistenceManager {
    public static function saveToFile($diary, $filename) { /* fopen / fwrite */ }
    public static function loadFromFile($filename) { /* fgets loop */ }
}

O  Open–Closed principle

“Software entities should be open for extension, but closed for modification.”

  • Add behaviour by adding new code (subclasses, strategies), not by editing tested code

A code example for this principle is coming soon.

L  Liskov Substitution principle

“Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.”

  • You should be able to substitute a base type with a subtype

A code example for this principle is coming soon.

I  Interface Segregation principle

“Clients should not be forced to depend upon interfaces that they do not use.”

  • Don't put too much into an interface; split it into separate interfaces
  • YAGNI: You Aren't Gonna Need It

A code example for this principle is coming soon.

D  Dependency Inversion principle

“Depend upon abstractions, not concretions.”

  • High-level modules should not depend on low-level ones; both use abstractions

A code example for this principle is coming soon.

Saved in this browser only. Part of Clean code foundations (0/5).