Early previewThis guide is in development. Items tagged verify are still being checked against official docs.
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Go

Go

Simple, fast to compile, built for concurrent network services.

Paradigm
Procedural, composition over inheritance
Typing
Static, strong, structural interfaces
Memory
Concurrent low-latency GC
Runs
Single static native binary
Concurrency
Goroutines and channels

SOLID principles

Five principles that make object-oriented designs easier to understand, change and maintain. The text is adapted from the training-algorithms repositories' README.

S  Single Responsibility principle

“There should never be more than one reason for a class to change.”

  • A class should only have one reason to change
  • Separation of concerns
  • Different classes handle different, independent tasks
Diary
  • addNote(note)
  • removeNote(pos)
  • saveToFile(name)
  • loadFromFile(name)
PersistenceManager
  • saveToFile(diary, name)
  • loadFromFile(name)

Two reasons to change: note rules and file storage live in one class.

The repository splits a Diary (manages notes) from a PersistenceManager (saves and loads them):

training-algorithms-golang/SOLID/SingleResponsibilityPrinciple.go (excerpt)
type Diary struct {
	notes []string
	count int
}

// Diary manages notes only.
func (d *Diary) AddNote(note string) {
	d.count++
	d.notes = append(d.notes, fmt.Sprintf("%d: %s", d.count, note))
}
func (d *Diary) RemoveNote(pos int) error { /* ... */ }

// PersistenceManager handles saving and loading diary notes.
type PersistenceManager struct{}

func (pm *PersistenceManager) SaveToFile(diary *Diary, filename string) error { /* ... */ }
func (pm *PersistenceManager) LoadFromFile(filename string) (*Diary, error)   { /* ... */ }

O  Open–Closed principle

“Software entities should be open for extension, but closed for modification.”

  • Add behaviour by adding new code (subclasses, strategies), not by editing tested code

A code example for this principle is coming soon.

L  Liskov Substitution principle

“Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.”

  • You should be able to substitute a base type with a subtype

A code example for this principle is coming soon.

I  Interface Segregation principle

“Clients should not be forced to depend upon interfaces that they do not use.”

  • Don't put too much into an interface; split it into separate interfaces
  • YAGNI: You Aren't Gonna Need It

A code example for this principle is coming soon.

D  Dependency Inversion principle

“Depend upon abstractions, not concretions.”

  • High-level modules should not depend on low-level ones; both use abstractions

A code example for this principle is coming soon.

Saved in this browser only. Part of Clean code foundations (0/5).